The errata for the book can be found on the errata page.
The book is broken down into eight parts:
1 Introducing XNA and XNA Game Studio Express
2 XNA and the Xbox 360
3 Performance Considerations
4 Creating 3D Objects
5 Input Devices and Cameras
6 Loading and Texturing 3D Objects
7 Sound and Music
8 Extending the Content Pipeline
9 2D Basics
10 2D Effects
11 Creating a 2D Game
12 HLSL Basics
13 Advanced HLSL
14 Physics Basics
15 Finite State Machines and Game State Management
16 AI Algorithms
17 Advanced Texturing Techniques
18 Special Effects
19 Particle System
20 Creating a 3D Game
21 Improving the Game
22 Finishing Touches
Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360.
CD-ROM includes