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<?xml-stylesheet type="text/xsl" href="http://xnaessentials.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA Essentials - All Comments</title><link>http://xnaessentials.com/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>re: Advanced Debugging Tutorial - Part One</title><link>http://xnaessentials.com/archive/2009/05/06/advanced-debugging-tutorial-part-one.aspx#226</link><pubDate>Sun, 12 Sep 2010 00:00:43 GMT</pubDate><guid isPermaLink="false">279341f4-7231-4875-9074-bc7c0d67b16f:226</guid><dc:creator>xnaterm</dc:creator><description>&lt;p&gt;Great tutorial. This really shows the power of the Visual Studio debugger. If you find that you need other options to debugging, however, try using XNA Debug Terminal. This will bring up a terminal-like display atop of your game and allow you to debug while your game is running. More information, including downloads, can be found at &lt;a rel="nofollow" target="_new" href="http://www.protohacks.net/xna_debug_terminal"&gt;www.protohacks.net/xna_debug_terminal&lt;/a&gt; . This can be used with Visual Studio Express as well as any other VS edition.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://xnaessentials.com/aggbug.aspx?PostID=226" width="1" height="1"&gt;</description></item><item><title>The Kewlniss Func</title><link>http://xnaessentials.com/archive/2009/09/16/raleigh-code-camp-2009-9-19-09.aspx#116</link><pubDate>Mon, 12 Oct 2009 14:21:03 GMT</pubDate><guid isPermaLink="false">279341f4-7231-4875-9074-bc7c0d67b16f:116</guid><dc:creator>XNA Essentials</dc:creator><description>&lt;p&gt;Michael Neel (aka @ViNull ) interviewed me at the Raleigh Code Camp back in September for his Feel The&lt;/p&gt;
&lt;img src="http://xnaessentials.com/aggbug.aspx?PostID=116" width="1" height="1"&gt;</description></item><item><title>Getting Started with XNA Game Studio 3 Hands On Lab</title><link>http://xnaessentials.com/archive/2009/10/07/carolina-code-camp-10-10-09.aspx#114</link><pubDate>Mon, 12 Oct 2009 14:04:30 GMT</pubDate><guid isPermaLink="false">279341f4-7231-4875-9074-bc7c0d67b16f:114</guid><dc:creator>XNA Essentials</dc:creator><description>&lt;p&gt;This is a lab I originally created for the Carolina Code Camp . The lab covers two main items: Platformer&lt;/p&gt;
&lt;img src="http://xnaessentials.com/aggbug.aspx?PostID=114" width="1" height="1"&gt;</description></item><item><title>Making Money by Making Games with XNA</title><link>http://xnaessentials.com/archive/2009/09/20/zune-hd-scribble-test-source-code.aspx#112</link><pubDate>Mon, 12 Oct 2009 13:59:52 GMT</pubDate><guid isPermaLink="false">279341f4-7231-4875-9074-bc7c0d67b16f:112</guid><dc:creator>XNA Essentials</dc:creator><description>&lt;p&gt;I’ve done this presentation a couple of times so far. The PowerPoint presentation without the actual&lt;/p&gt;
&lt;img src="http://xnaessentials.com/aggbug.aspx?PostID=112" width="1" height="1"&gt;</description></item><item><title>Zune HD Scribble Test – Source Code</title><link>http://xnaessentials.com/archive/2009/09/16/raleigh-code-camp-2009-9-19-09.aspx#106</link><pubDate>Mon, 21 Sep 2009 03:51:50 GMT</pubDate><guid isPermaLink="false">279341f4-7231-4875-9074-bc7c0d67b16f:106</guid><dc:creator>XNA Essentials</dc:creator><description>&lt;p&gt;I did a talk yesterday at the Raleigh Code Camp . It went well I think. If anyone was at the talk and&lt;/p&gt;
&lt;img src="http://xnaessentials.com/aggbug.aspx?PostID=106" width="1" height="1"&gt;</description></item><item><title>Advanced Debugging – Part Two</title><link>http://xnaessentials.com/archive/2009/05/06/advanced-debugging-tutorial-part-one.aspx#70</link><pubDate>Mon, 27 Jul 2009 15:11:22 GMT</pubDate><guid isPermaLink="false">279341f4-7231-4875-9074-bc7c0d67b16f:70</guid><dc:creator>XNA Essentials</dc:creator><description>&lt;p&gt;In the first tutorial we talked about some of the advanced debugging techniques. In this tutorial we&lt;/p&gt;
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