The errata for the Microsoft XNA Game Studio 3.0 Unleashed book can be found on the errata page.
Information on the original Microsoft XNA Unleashed book can be found on the Microsoft XNA Unleashed page.
The book is broken down into eleven parts:
1 Introducing the XNA Framework and XNA Game Studio
2 XNA Game Studio and the Xbox 360
3 Performance Considerations
4 Creating 3D Objects
5 Handling Input to Move Our Camera
6 Loading and Texturing 3D Objects
7 Sound and Music
8 Extending the Content Pipeline
9 2D Basics
10 2D Effects
11 Creating a 2D Game
12 Programming for the Zune
13 Running the Game on the Zune
14 HLSL Basics
15 Advanced HLSL
16 Physics Basics
17 Finite State Machines and Game State Management
18 AI Algorithms
19 Advanced Texturing Techniques
20 Special Effects
21 Particle System
22 Creating a 3D Game
23 Improving the Game
24 Finishing Touches
25 Networking Basics
26 Creating Multiplayer Demos
27 Creating a Networking Game Skeleton
28 Creating a Turn-based Multiplayer Game
29 Creating a Real-time Multiplayer Game
30 Best Practices for Creating an Xbox LIVE Community Game
31 Selling the Game on Xbox LIVE Marketplace
Microsoft Game Studio 3.0 XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows, the Xbox 360 and the Zune.
CD-ROM includes