XNA Essentials

Game Programming for Xbox 360, PC + Windows Phone

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XNA Game Studio 3.0 Beta

Hello XNA Game Studio 3.0 Beta! I'm excited that this is here.

Right on the heals of the Zune 3.0 software and firmware update today.

XNA GS 3.0 Beta allows us to develop games for our Zunes.  With the CTP that was released in the spring, the Zune device had to reboot anytime a game was closed.  Fortunately, they have made it so closing a game now doesn't require the device to reset itself.  I'm very happy about this, but I really wasn't expecting it.  I am sure it wasn't easy to make sure that no game was hogging up resources after it was closed. UPDATE: I was incorrect in the above praise. It seems the two games that were installed with the Zune 3.0 update (Texas Hold'em and Hexic) do not require a reboot, but normal XNA games do.

You can write code for the Xbox 360, but you can't deploy to it in the beta. We can compile our code for the Xbox 360 and that is helpful, but we can't deploy.

That reminds me ... the Dream Build Play contest is winding up.  Submissions have to be in by September 23rd.  As a reward for just submitting an entry, Microsoft is giving away a 4 month premium creators club membership.  That is $49 value - just for submitting an entry.

Again, to submit a game for DBP it needs to be an Xbox 360 project which means it needs to be compiled with XNA Game Studio 2.0.

So get a game submitted!