Good to see you finally made that forum. I have been trying to find a wya to reach you, but without succes until know. The only contact method this site was offering was through xbox live, but being one of those developers without an xbox, it was useless to me. I tried sending you a private message through ziggyware, but I don't think you received it.
Either way, i been reading the book, and discovered a few errors. I'm far from wone with it however, so chances are i'll probably discover more, but here goes:
Page 42,43 - benchmarking:
Method TransformVectorByReference(), TransformVectorByReferenceAndOut(), TransformVectorByReferenceAndOutVectorAdd() have the same content. Also, TransformVectorByReferenceAndOut() and TransformVectorByReferenceAndOutVectorAdd() have a ">" behind the () brackets.
You wrote LoadGraphicsContent, while this should be LoadContent. This error was already mentioned by Alvin however.
Not a real mistake, but a question: Usually, when you make Vectors, you use floats for the 3 values. However, on page 61 you use integers. Nothing wrong with this, but i wonder if there's a performance difference?
The VertexBuffer() method parameters are wrong. For example "ResourceManagementMode" can't be added.
While building the keyboard input, you start the program, and say "we can now quit the game by pressing escape". However, you only add the input component to the game after you're done with the cameraYaw.
Again, more a question then an error, but you write "return (keyboardState);". Why do you put keyboardState between brackets?
I'm only at page 135 atm, so i'll probably discover more errors as I progress, and let you know about them. Though it will go slowly as i lack time currently. I also think i found a few more errors but stopped writing them down because i had no way of letting you know about them. I'll post them on here from now on.
Thanks for the great book!