Firstly let me congratulate you on your book excellent (3.0 version). It is so satisfying to read a book that starts from 3D first. I have started C# about 15 weeks ago, and me a couple of colleagues started a little competition to learn to make a game in 8Weeks to learn and develop our skills:
We finished the games and was a success. I learnt loads from online tutorials and another book "Learning XNA..." which was good. Using the knowledge i have already built up i took the plunge and purchased yours. I thought 3D would be daunting, and it is! Im only on Chapter 4 and lot of concepts i have to re-read to grasp, but im taking it slow so i can take it in. Anyway, i have a question pertaining to the Vertext Buffers (Page 75). NOw i know Vertext Buffers are lists in memory to hold arrays of vertices, which is good. Just one question, is that memory used the Graphic Cards or normal onboard motherboards (Same question for Xbox and PC).
Im just wanting to cement my knowledge before moving on.
Cheers Chad :)