Hi Chad,
I have just finished CHapter 5, and i wanted to cement my knowledge alittle on how im creating various matrices that you have shown. Take for example this bit of code:
Matrix
rotationMatrix;
Matrix.CreateRotationY(MathHelper.ToRadians(_cameraYaw), out rotationMatrix);
I have debugged the code to see the results. How does the helper function just take in degrees and populate all of the M11, M12, M13 etc etc float members (Which im presuming make up 4x4 matrix explained earlier).
I found alot of these members held data. How does this data reflect a rotation? Do these Matrix Helper functions use any specific mathes behind them? I was doing to download the XNATouch Mono project and take alook behind the scenes as i know they expose the code. But before doing this i thought io would ask. It would help if M$ made better MSDN help files to explain this aittle better! :)
I dont want to move any further in the book until im completely happy with 3D matrices and how they operate (thus all the questions).
Thanks as always CHad, appreciated.