I’ve done this presentation a couple of times so far. The PowerPoint presentation without the actual talk doesn’t mean too much by itself, but I have included it as is for folks to refer back to that attended the talks.
Everyone can feel free to download it.
The core of the talk is about best practices when developing games for the Xbox 360 to be sold on Xbox LIVE Marketplace as an Xbox LIVE Indie Game (XBLIG). The slides also mention some ways to use the same code written for the XNA Framework to then be repurposed for a Silverlight game thanks to SilverSprite and even for the iPhone thanks to XNATouch and MonoTouch and Mono.
The best practices section was taken from the chapter in my book “Best Practices for Creating an Xbox LIVE Community Game”.
The last section (bonus!) talks about developing games for the Zune HD. For more information, check out my original blog post where the code can be downloaded.